[gd_scene load_steps=18 format=1]

[ext_resource path="res://images/particles/thrust03.png" type="Texture" id=1]
[ext_resource path="res://images/particles/steering03.png" type="Texture" id=2]
[ext_resource path="res://scripts/shader/ship.tres" type="Shader" id=3]
[ext_resource path="res://images/ships/p02_n.png" type="Texture" id=4]
[ext_resource path="res://images/ships/p02_c.png" type="Texture" id=5]
[ext_resource path="res://images/lights/light02.png" type="Texture" id=6]

[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 19, -6, 25, -8, 25, 5, 23, 4 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( -25, 5, -25, -8, -19, -6, -23, 4 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( 6, -18, 8, -18, 8, -6, 5, -16 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( 25, 5, 23, 5, 23, 4 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( 19, -6, 23, 4, 9, 4, 8, -6 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( 3, -21, 4, -19, 5, -16, 8, -6, 9, 4, 9, 21, -9, 21, -9, 4, -8, -6, -5, -16, -4, -19, -3, -21 )

[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( -23, 4, -23, 5, -25, 5 )

[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( -9, 4, -23, 4, -19, -6, -8, -6 )

[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( -8, -6, -8, -18, -6, -18, -5, -16 )

[sub_resource type="CanvasItemMaterial" id=10]

shader/shader = ExtResource( 3 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 4 )

[sub_resource type="OccluderPolygon2D" id=11]

closed = true
cull_mode = 0
polygon = Vector2Array( -3, -21, 3, -21, 4, -19, 5, -16, 6, -18, 8, -18, 8, -6, 15, -6, 15, -10, 18, -10, 18, -6, 19, -6, 25, -8, 25, -4, 26, -4, 26, 2, 25, 2, 25, 5, 23, 5, 23, 4, 9, 4, 9, 10, 10, 10, 10, 13, 9, 13, 9, 21, -9, 21, -9, 13, -10, 13, -10, 10, -9, 10, -9, 4, -23, 4, -23, 5, -25, 5, -25, 2, -26, 2, -26, -4, -25, -4, -25, -8, -19, -6, -18, -6, -18, -10, -15, -10, -15, -6, -8, -6, -8, -18, -6, -18, -5, -16, -4, -19 )

[node name="P02" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
shapes/6/shape = SubResource( 7 )
shapes/6/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/6/trigger = false
shapes/7/shape = SubResource( 8 )
shapes/7/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/7/trigger = false
shapes/8/shape = SubResource( 9 )
shapes/8/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/8/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 4.0
friction = 1.0
bounce = 1.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Engine" type="Node2D" parent="."]

[node name="Thrust1" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -2.38419e-07, 27.6 )
transform/scale = Vector2( 1, 0.3 )
texture = ExtResource( 1 )

[node name="SteeringLeft" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -21.5, -12 )
transform/rot = 180.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 21, 11 )
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="SteeringRight" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 21.5, -12 )
transform/rot = 180.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -21, 11 )
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]

material/material = SubResource( 10 )
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

[node name="LightRight" type="Light2D" parent="."]

transform/pos = Vector2( 17, -133 )
transform/rot = -94.0
transform/scale = Vector2( 1, 0.5 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightLeft" type="Light2D" parent="."]

transform/pos = Vector2( -17, -133 )
transform/rot = -86.0
transform/scale = Vector2( 1, 0.5 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -3, -21, 3, -21, 4, -19, 5, -16, 6, -18, 8, -18, 8, -6, 19, -6, 25, -8, 25, 5, 23, 5, 23, 4, 9, 4, 9, 21, -9, 21, -9, 4, -23, 4, -23, 5, -25, 5, -25, -8, -19, -6, -8, -6, -8, -18, -6, -18, -5, -16, -4, -19 )
shape_range = Vector2( 0, 8 )
trigger = false

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

visibility/visible = false
visibility/light_mask = 2
occluder = SubResource( 11 )
light_mask = 2

[node name="Weapon1" type="Position2D" parent="."]

transform/pos = Vector2( -14, -10 )

[node name="Weapon2" type="Position2D" parent="."]

transform/pos = Vector2( 14, -10 )

[node name="Reactor1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -6 )

[node name="Engine1" type="Position2D" parent="."]

transform/pos = Vector2( 0, 15 )

[node name="External1" type="Position2D" parent="."]

transform/pos = Vector2( -20, -1 )

[node name="External2" type="Position2D" parent="."]

transform/pos = Vector2( 20, -1 )

[node name="Missile1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -19 )

[node name="GrapplingHook1" type="Position2D" parent="."]

transform/pos = Vector2( 0, 5 )


